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LoL: Deep Cross Gaming vs Team Liquid (BO5) - Mid-Season Invitational Play-In

"LoL: Deep Cross Gaming vs Team Liquid (BO5) - Mid-Season Invitational Play-In" — live odds for awards shows and entertainment markets, plus platform comparison.

Both Teams Slay a Dragon 69% Both Teams Slay a Dragon 69% Both Teams Slay a Dragon 68% Game Handicap: TL (-1.5) vs Deep Cross Gaming (+1.5) 67% Volume: $139K Liquidity: $506K Closes: 29 Jun 2026
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LoL: Deep Cross Gaming vs Team Liquid (BO5) - Mid-Season Invitational Play-In

Platform comparison

PlatformYES oddsNO oddsFeeKYCSettlement
Polymarket (via Oscar Predictions 2026) Pick
polygram.ink (preferred broker)
69% 31% 0% (USDC on-chain) No-KYC up to $1,500 USDC, auto via UMA oracle Trade this market →
Polymarket (direct)
polymarket.com
69% 31% 0% Geo-blocked in US/UK/EU USDC, on-chain Trade this market →
Kalshi
kalshi.com
Up to 7% per trade US-only, KYC required USD Trade this market →
Betfair Exchange
betfair.com
2-5% commission Full KYC from first trade GBP / EUR Trade this market →
Manifold Markets
manifold.markets
Play-money (mana) None — play-money Mana (no cash-out) Trade this market →

Outcome probabilities

Current market-implied probability for each outcome, from the live order book.

OutcomeProbability
Both Teams Slay a Dragon69%
Both Teams Slay a Dragon69%
Both Teams Slay a Dragon68%
Game Handicap: TL (-1.5) vs Deep Cross Gaming (+1.5)67%
Total Kills Over/Under 27.5 in Game 2?64%
Total Kills Over/Under 27.5 in Game 3?63%
O/U 3.5 Games63%
Total Kills Over/Under 27.5 in Game 1?62%
Both Teams Slay Baron Nashor53%
Any Player Quadra Kill53%
Total Kills Over/Under 30.5 in Game 2?53%
Any Player Quadra Kill53%
Both Teams Slay Baron Nashor52%
Any Player Penta Kill52%
Total Kills Over/Under 30.5 in Game 3?52%
Both Teams Destroy Inhibitors51%
Total Kills Over/Under 27.5 in Game 4?51%
Both Teams Destroy Inhibitors51%
First Blood in Game 1?50%
Odd/Even Total Kills50%
Odd/Even Total Kills50%
Odd/Even Total Kills50%
Odd/Even Total Kills50%
First Blood in Game 4?50%
Total Kills Over/Under 33.5 in Game 4?50%
Total Kills Over/Under 30.5 in Game 4?50%
Any Player Penta Kill50%
First Blood in Game 3?50%
Odd/Even Total Kills50%
Total Kills Over/Under 30.5 in Game 1?49%
Both Teams Slay a Dragon44%
Both Teams Slay a Dragon44%
Game 4 Winner39%
Total Kills Over/Under 33.5 in Game 1?36%
Game Handicap: TL (-2.5) vs Deep Cross Gaming (+2.5)35%
Total Kills Over/Under 33.5 in Game 2?34%
First Blood in Game 2?33%
Total Kills Over/Under 33.5 in Game 3?33%
Game 1 Winner33%
Game 2 Winner33%
Game 3 Winner32%
Both Teams Slay Baron Nashor28%
Any Player Quadra Kill28%
Both Teams Slay Baron Nashor28%
Any Player Quadra Kill28%
Both Teams Slay Baron Nashor28%
Any Player Quadra Kill28%
Both Teams Destroy Inhibitors27%
Both Teams Destroy Inhibitors27%
Both Teams Destroy Inhibitors27%
Any Player Penta Kill26%
Any Player Penta Kill26%
Any Player Penta Kill26%
O/U 4.5 Games24%
Match Winner19%

Market context

The underlying event is the League of Legends Lower Bracket semifinal between Deep Cross Gaming and Team Liquid at the 2026 Mid-Season Invitational Play-In, scheduled for 4:00 AM ET on June 29. This Best of 5 series determines which team advances, with the market resolving to Deep Cross Gaming if they win, or Team Liquid if they prevail.

Historical precedents in competitive voting often skew public perception against expert consensus, mirroring how Eurovision splits its outcome between a 50/50 jury and televote or how the Oscars use preferential ballots for Best Picture. Here, the crowd-implied probability sits at a neutral 50-50, yet Strafe users show a clear favourite in Team Liquid with 71.5% of votes, while bookmakers also predict a Team Liquid win[1][2]. This divergence suggests the public market may be underweighting the expert consensus, creating a potential mispricing where the 50% price fails to reflect the stronger statistical likelihood of the Western team.

Traders must monitor the live patch deployment, specifically Patch 26.13, which governs today’s matches and could alter team dynamics mid-series[7]. Any official schedule adjustments or delays beyond the seven-day cancellation window would trigger the 50-50 settlement clause, a critical dependency given the tight tournament timeline[5]. Recent precedent shows Team Liquid’s vulnerability after a 3-0 sweep by T1 in the Winners’ Bracket, yet their resilience in the Play-In stage remains the primary catalyst for this matchup[9]. The match begins in Daejeon, South Korea, and any disruption to the broadcast or server stability would immediately impact the resolution outcome[8].

Sources: 1 · 2 · 3 · 4 · 5

Methodology

Entertainment-specific comparison page for LoL: Deep Cross Gaming vs Team Liquid (BO5) - Mid-Season Invitational Play-In. Polymarket's live quote (Polygon order book) shows the award probability. For awards markets, Polymarket usually has the deepest liquidity; Betfair runs comparable markets for Oscars/Emmys; Manifold for Eurovision.

Resolution & payout

Entertainment markets settle on official award ceremony or show end. Polymarket uses UMA Optimistic Oracle with a source URL to the official award website. Two-hour dispute window, then smart-contract payout in USDC.

FAQ

How accurate are award predictions?
Variable. Industry-predictable awards (Oscar Best Picture) have high market accuracy (Brier ~0.15). Reality-TV outcomes with small markets carry more noise. Eurovision is notorious for market upsets due to bloc voting.
What was the top Oscar 2025 market?
Best Picture, with ~$2.8M volume on Polymarket. "Anora" started as an underdog at ~8% and closed at ~62% before the ceremony — the biggest single Oscar market swing since 2019.
Who can trade Eurovision markets?
Polymarket is globally accessible but geo-blocked in select jurisdictions — traders there use broker frontends with a different geo footprint to reach the order book. Eurovision markets have strong European liquidity; German/Austrian/Swiss flow often drives consensus.
Are there politics-entertainment crossover markets?
Yes — e.g. "Will X be parodied on SNL?", "Who will host the next Oscars?". These have thinner liquidity but offer alpha for traders who read pop-culture and political worlds together.
Is entertainment trading worth the effort?
Niche, but lucrative for experts. Award markets have fewer informed traders than political markets; combining industry expertise (film, music) with active research often surfaces mispricings. Volume cap: large bets move the market.
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